An evangelism simulator set in an online town.

Step into West Hunter USA, a fictional town with 266 locations and 2,333 people. You’ll walk the streets, meet residents, build friendships, pray, and experience approaching realistic people with the hope of Christ.

  • Explore homes, shops, and public spaces.
  • Click a location, see who is inside, and choose who to approach.
  • Practice how to introduce yourself, handle rejection, and return again to build a friendship.
  • Watch how prayer, trust, temptations, crises, and seeds from many users affect openness to the gospel.
Evangelism isn’t easy. West Hunter gives you a place to practice courage, dependence on God, and patient friendship.
Locations266
Residents2,333
Core AimMindset #4

Why Gramazin Built West Hunter

Most evangelism training talks about evangelism. West Hunter lets you practice it slowly, relationally, and prayerfully inside a lifelike town.

Realistic Evangelism

Evangelism that reflects real relationships

West Hunter is built around conversations, shared moments, and trust that grows over time. You can introduce yourself, come back after a rejection, spend more time with a person, invite them over for dinner, and quietly walk with them as God works in their heart.

Gentle Training

Learn by practicing

Practice realistic gospel-sharing decisions in a simulated town: how to start a conversation, what to say when someone opens up, how to respond to hurt, and when to be silent and pray.

Shared Ministry

Many believers ministering together in one town

When other users pray, serve, or share the gospel with a character, they leave seeds behind. You see what others have learned about that person and can build on it. God may use many believers before someone in West Hunter comes to Christ.

How the Simulator Works

A Harvest is a defined season of evangelistic ministry inside West Hunter USA. Each Harvest begins with the town reset to zero - blank trust meters, empty prayer wells, untouched relationships. Believers join together to plant seeds, build friendships, pray for residents, and watch how God works over time. You can join a Harvest that’s already underway, or wait for the launch of the next one.

1. Explore the Town

From the map of West Hunter, you click on a home, store, or public place. A page for that location will be displayed with a short story about it and a display of all of the people at that location. You click on a person and off you go into ministry.

2. Build Friendship

You choose how to introduce yourself and what to talk about. You may be rejected or ignored - or the person may engage you. You can return again and again to the same person by scheduling activities with them. Each time you encounter them you learn more about them and their trust in you increases.

3. Pray & Minister

Transform their lives by sharing your testimony, praying for them, giving them insight and understanding, and doing acts of service for them. As you and others pray for a character, their prayer well fills making further ministry effective.

4. It's Not Easy

The simulator may bring a crisis into their life or a temptation that changes how open they are. Another user may make a mistake and offend them and now the person has less trust in you. That's life in West Hunter.

Sample Screens

West Hunter Collage

The Heart of the Simulation

Under the hood, West Hunter tracks key dynamics that shape every conversation and decision.

Strength Factor

Every outreach choice-visits, conversations, service, follow-ups-costs strength. Strength can be depleted. You restore it by reporting that, in real life, you were involved in a church community that week, you had devotions and Bible study, you shared your testimony with someone, and you prayed for people you know to come to Christ. You can also gain strength when another user chooses to pray for you-but you must ask them.

Prayer Wells

Each character has a prayer well. The fuller it is, the easier things go with them. You can pray for a specific person or for an entire location, increasing the prayer wells of everyone inside. If a character’s prayer well is empty, absolutely no outreach to that person will work in the simulator.

Trust Meters

Every resident has a trust meter toward Christians. If it is low, they will not cooperate with you. You build trust by spending simulated time with them, listening, serving them, inviting them into your life, and sharing your testimony. As trust grows, what you say and do carries more weight and it makes the sharing of the gospel easier with this person for other users.

Seeds From Many Believers

When one user shares the gospel with a character, a seed is planted. Another user may come along and add to it. Maybe three more do the same. Finally, a sixth user shares the gospel and the character comes to Christ. As other users build trust with the character, it makes them more receptive for you. The simulator shows what others have already learned about that person’s past.

Receptivity, Crises, and Temptations

Each resident has a receptivity stat toward the gospel. If it is low, it will be very hard to lead them to Christ. As trust builds, receptivity increases. As trust is damaged, it may decrease. The program may bring a crisis into a character’s life- or a temptation-that significantly changes how open they are. You respond the way you might in real life.

Multiple "Harvest" Experiences

West Hunter runs in distinct experiences called Harvests. One group's "Harvest" may be well advanced in ministry in West Hunter USA. You can join that Harvest or wait for the next Harvest when everything is set to zero.

Mindset #4: The Engine Behind West Hunter

Zero trust in self. Total trust in God. The "ideal" mindset. Mindset#4.

Mindset #4 T-Shirt
Mindset #4 Chart

The vertical axis represents trust in yourself (100% at the bottom, 0% at the top). The horizontal axis represents trust in God (0% on the left, 100% on the right).

In West Hunter, prayer, testimony, crisis, temptation, and friendship relationships all affect how open a resident is to move toward Mindset #4.

Learn About Mindset #4 Weekend Retreats | Buy T-Shirt

Inside the Town of West Hunter

Every action is simple. The weight comes from the friendship you’re building with a person who lives in this fictional town.

Start and Continue the Conversation

You begin with a simple approach: introduce yourself, ask a question, or bring up something you have in common. Sometimes you will be turned away. Sometimes the person will talk. You can come back to them again, remember what you learned before, and slowly earn the right to go deeper.

Share Your Testimony First

One of the rules of the game is that you must be vulnerable before you expect others to open up. You share a brief testimony: your past, what you tried to do on your own, how you realized you couldn’t fix yourself, and how you put your trust in Christ. This sets the tone for honest conversation.

Invite Them Into Your Life

As trust grows, you don’t just talk at them. You invite them back into conversation, simulate spending more time with them, and even invite them over for dinner. You can roll up your sleeves and help, ask others to help, and ask others to pray for this specific person.

Discern Timing Through Prayer

You watch their trust level, receptivity, and what is happening in their life-crisis, temptation, or calm. You pray and decide whether this is a time to listen, offer encouragement, bring biblical insight, provide practical help, ask others to get involved, or clearly share the gospel. If they receive Christ, you stay with them and think about what’s next.

When a Character Trusts Christ

West Hunter doesn’t stop at a decision. Now discipleship begins.

When a resident comes to Christ in the simulator, several things happen:

You cannot control outcomes. You can only pray, build trust, plant seeds, and faithfully walk with people as God moves them toward Mindset #4.


Coming December 2025

Use West Hunter on your own, or walk through a town experience together with a class, small group, or ministry team.